Grand Theft Auto has always been a flagship franchise in gaming. After all, it's the granddaddy of all 3D open world games; no other developers tried such a bold move before GTA 3 came along. As such, every new version of GTA simply had to one-up its predecessors by introducing new features and leaving out old ones that hold back its full potential.
1 : MORE INTERACTIVE BUILDINGS
The big city trope is a tried and tested formula. However, that in itself is fast becoming a problem in video games these days. Often, the buildings are just for show, and most of them you can't even interact with. GTA V is guilty of this, which can be quite disappointing. In fact, even GTA: San Andreas from 2004 had more interactive buildings you can enter than GTA V.
As such, we do hope to see a livelier city in GTA VI (especially with the help of better gaming hardware in the future). It makes the city feel less artificial, and also introduces vertical traversal (that doesn't involve vehicles) in an open world game.
2 : THROWBACK CHARACTER CAMEOS
Of course, GTA's map and city only constitutes part of the experience. Characters are another huge element of the game, adding flavor and color to the open-world formula. More than that, they are the reason to finish the story.
Thankfully, the previous GTA titles have interesting characters in spades, voiced by outstanding actors to boot. We just hope they bring some of them back, either as a homage or plot device. Some of them are downright irreplaceable, and so well-written that they warrant appearances in future titles. Besides, bringing back old characters has been a long-standing GTA tradition.
3 : TEALTH (DONE WELL) AND STEALTH MISSIONS
Alright, so this feature we hope to see might only be possible if the A.I. improved immensely in GTA VI. Stealth missions are something completely lacking in GTA V, which is weird because GTA: San Andreas (which is also set in Los Santos) gave you plenty of opportunities to use its rough but functional stealth mechanics. Basically, GTA V had somewhat of a gameplay downgrade.
The poorly-implemented "stealth" in GTA V and the lack of stealth missions make the story progression quite monotonous. Therefore, adding more variety to mission types by introducing better stealth mechanics is one of the few ways to increase GTA games' replay value. Apart from that, they provide a much-needed break from the usual run-and-gun missions.
4 : MALE AND FEMALE PROTAGONISTS
The main thing that GTA V did differently from the other games (apart from the multiplayer) is introduce three protagonists. It lead to a fresher narrative (though not necessarily a better story), but some people felt that three might have been too many. Two would have easily done the job, and why not make it both a male and a female protagonist we can select?
It could be similar to Assassin's Creed: Odyssey's approach, but each character could have their own distinct path or story instead of following the same one. They can even make it an undercover buddy cop drama, similar to Point Break (but with a female Keanu instead). Or perhaps Out of Sight,featuring J.Lo as a cop and George Clooney as a bank robber. The possibilities are limitless, as is the replay value.
5 : A RETURN TO VICE CITY?
Now, here's a fun fact: Vice City is the only GTA locale left that hasn't been remade to current-generation standards. We already have both Liberty City and Los Santos. Hence, the next logical step for Rockstar Games would be (probably, hopefully, maybe): Vice City, the neon heaven imitation of Miami.
Since Vice City is technically set somewhere in the fictional equivalent of Florida, it would also be a prime setting for some absurd missions and minigames. Other than that, revisiting the most unreal era of modern history, the 1980s, is bound to be a treat.
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3 Comments
Still I'm playing this GTA game on my Android device.
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